Deus Ex - Mankind Divided
Deus Ex - Mankind Divided

During my time at Eidos Montreal, I was responsible for creating a range of interactive pieces from small props to character weapons. Also created base rigs / animation sets and used visual scripting to create base logic for these pieces.

I created the first iteration of Jensen's Peps gun, which would be tucked away inside his arm and animate outwards when in use. I worked with the talented Bruno Gauthier Leblanc ( who provided the concepts and direction during the creation process.

I also worked with the talented Trong-K. Nguyen ( on some of the possible grenade and mine types you would find in game.

The artwork shown here may not be the finalized versions seen within the game. Some pieces may have been edited / recreated by the talented artists at Eidos Montreal.

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