I came onto the ACU team (Ubisoft Toronto) closer to the end of development, but had a solid 7 months helping the talented team to finish up the project. My role was model artist but I frequently helped out in many areas including Level Art, Layout, Lighting setup and a good amount of Technical bug fixing along the way.
I worked with Level Artist Mike Hong, to help create the Jacobins Interior. I focused on modeling out a good chunk of the lower levels of the church as well as updating some exterior pieces and helping out with some assets used within the cinematic cutscene.
I worked with Level Artist Cindy Cook, on the Housegate Barracks Interior. I focused on laying out the interiors of these buildings as well as some of the exterior. I also helped out with fleshing out an Abandoned Mill area and tweaked some meshes.