Within Warframe's new Openworld Update "Fortuna", a small team and I were responsible for all of the Structural Art needed within the main / secondary Corpus bases. We took these bases from blockout to completion, while supporting Layout / Design departments when needed.
During the development of the new Openworld update, I was apart of the small team responsible for helping to develop and implement a new workflow that would allow our artists to achieve higher fidelity artwork, while also reducing the amount of materials / resources needed to get the desired results. We relied on a version of the Stamp Normal workflow (great discussion here - https://tinyurl.com/StampNormal) but had to do a lot of grunt work ourselves (a large amount of cut-in geo, no reliance on decals to do the heavy lifting).
I believe the team has achieved a new standard for our environmental art in Warframe, and we've only just scratched the surface!
Play Now! - https://www.warframe.com/fortuna/info