I helped some good friends of mine at Hinge Games with some of their Level Content for a top-down Game Pitch they were working on back in 2018. I jumped in to help with establishing some workflows for Dungeon Kit creation, from metrics, structural style and stylized procedural material creation (all built in Substance Designer). I also worked on rebuilding their initial blocked out demo level with the new dungeon kit and playing around with some newer ideas to help lead the player with visual queues.
I had a blast helping out my buddies at Hinge Games and I'm incredibly excited to see what they've been working on!