Star Wars - Zero Company

Our talented crew over at Bit Reactor have recently announced our new Star Wars Tactics game, Zero Company - and put out an announcement trailer to show off what we have been cookin' up.

Our crew worked hard on putting this together, and the main gameplay level used for the trailer was a collaborative experience between myself and our awesome Env Art, VFX, SFX, Lighting and Level Design teams. I helped build out the main structural kit for the level, as well as focused on world building, set dressing, as well as some exploration concepts along the way. I was also part of the strike teams that helped build up and test important tooling to improve gameplay readability when building out these levels, as well as worked with our graphics engineers to test out Unreal's newer "Mesh Painting" features with 5.5 and onward (we got this in post trailer sadly).

So many talented folks are working hard to make this game as awesome as possible, but I wanted to shout out the art crew that I worked with the most for the level featured - check them out!

https://www.artstation.com/toebeeone
https://www.artstation.com/theoj
https://www.artstation.com/cmcabezas
https://www.artstation.com/ryan_lopez
https://www.artstation.com/pixelmasher

Album
Date
May 17, 2025