I wanted to dive back into Substance Designer to start working out the kinks on how I can try and implement this into my production workflow, so this will be a heavily WIP project for a while!
The goal is to build a small-ish scene within UE4 while utilizing as much help from Substance Designer as possible, which has already been super productive already! I'm starting small and focusing on Terrain for the time being (since that will be a large part of the scene) and then I'll work my way up from there.
More updates to follow as time goes on! (and whenever I have some downtime to work on this).