Hinge Games - Pitch Level Kit (2018)
All materials were built in Substance Designer

All materials were built in Substance Designer

I wanted to build all of our materials supporting procedural driven variation to help speed up content creation.

I wanted to build all of our materials supporting procedural driven variation to help speed up content creation.

Work in progress gif of one of the stone materials that supported around 6 stone variations.

Work in progress gif of one of the stone materials that supported around 6 stone variations.

A couple of quick design anim ideas for dungeon puzzles

A couple of quick design anim ideas for dungeon puzzles

Hinge Games - Pitch Level Kit (2018)

I helped some good friends of mine at Hinge Games with some of their Level Content for a top-down Game Pitch they were working on back in 2018. I jumped in to help with establishing some workflows for Dungeon Kit creation, from metrics, structural style and stylized procedural material creation (all built in Substance Designer). I also worked on rebuilding their initial blocked out demo level with the new dungeon kit and playing around with some newer ideas to help lead the player with visual queues.

I had a blast helping out my buddies at Hinge Games and I'm incredibly excited to see what they've been working on!

https://www.artstation.com/jacque_choi

www.HingeGames.com

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