My name is Jason Lavoie, I'm an Environment Artist at Torn Banner Studios with 6+ years experience.
Previously I've worked for Ubisoft Toronto, Eidos Montreal and Digital Extremes, as well as providing Freelance Services to various AAA / Indie studios.
In my free time I've been focusing on learning Unity and C# / Visual Scripting (Playmaker), creating small game prototypes to help grow as a more rounded game developer.
Torn Banner | Environment ARTIST | August 2015 - current
- Mirage: Arcane Warfare
My responsibilities ranged from helping organize and manage a Strike Team, to Level Art and Art Kit creation. I also had a large focus on Animating our Contextual Objects and helped provide documentation used for VO Scripts, In-Game and Localization text.
Ubisoft Toronto | Model Artist | March 2014 - August 2015
Watch Dogs 2
My responsibilities ranged from helping establish the initial approach to constructing Store Interiors for FP, while helping ramp up both Juniors and the new Interior Lead Artist on the construction process. Created Prop Callout sheets and tasks for Outsourcers.
Assassin's Creed: Unity
My role was model artist on Assassin's Creed: Unity. I frequently helped out in many areas including Level Art, Layout, Lighting setup and a good amount of Technical bug fixing along the way.
Eidos Montreal | Interactive Prop Artist | July 2013 - Nov 2013
- Deus Ex: Mankind Divided
Responsible for creating a range of interactive pieces from small props to character weapons. Also created base rigs / animation sets and used visual scripting to create base logic for these pieces.
Digital Extremes | 3D Environment / Prop Artist | June 2010 - July 2013
Working on creating environmental assets to help bring the world of Warframe to life, while keeping a strong focus on modularity / re-usability through 3D assets and textures.
The Darkness 2 (X360, PS3, PC)
Worked on both big and small assets, ranging from large structural pieces, to small environmental props, as well as some character accessories along the way.