My name is Jason Lavoie, I'm an Environment Artist at Torn Banner Studios.
Previously I worked at Ubisoft Toronto, Eidos Montreal and Digital Extremes, as well as providing Freelance Services to various AAA / Indie studios.
In my free time I've been focusing on learning Unity and C# / Visual Scripting (Playmaker), creating small game prototypes to help grow as a more rounded game developer.
Torn Banner | Environment ARTIST | August 2015 - current
Ubisoft Toronto | Model Artist | March 2014 - August 2015
- Watch Dogs 2
- Assassin's Creed: Unity
My role was model artist on Assassin's Creed: Unity. I frequently helped out in many areas including Level Art, Layout, Lighting setup and a good amount of Technical bug fixing along the way.
Eidos Montreal | Interactive Prop Artist | July 2013 - Nov 2013
- Deus Ex: Mankind Divided
Responsible for creating a range of interactive pieces from small props to character weapons. Also created base rigs / animation sets and used visual scripting to create base logic for these pieces.
Digital Extremes | 3D Environment / Prop Artist | June 2010 - July 2013
Working on creating environmental assets to help bring the world of Warframe to life, while keeping a strong focus on modularity / re-usability through 3D assets and textures.
The Darkness 2 (X360, PS3, PC)
Worked on both big and small assets, ranging from large structural pieces, to small environmental props, as well as some character accessories along the way.